I thinking yesterday after reading some stuff. What are some of the rules to GM by. Not like rules of the game or system. But rules that a GM can apply to his gaming.
A couple I thought of,
-Players always do what you dont expect. Be ready.
-Players will sell you there characters mom for enough credits to buy a warbot.
What rules do you have? Or have come to find true.
Dungeon Magazine #148 - The Automatic Hound By James L. Sutter Level 4 A beast stalks a village. Killing it just causes it to return the next night. The party has to figure out th...
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