Showing posts with label LRRP. Show all posts
Showing posts with label LRRP. Show all posts

Sunday, July 29, 2007

Special Counter-terrorist Group Delta 6

This was the final mission for the players in Nam. Their mission was to trek deep into Northern Vietnam. Then ambush a train carrying tanks to reinforce an NVA position. The characters were joined by an anti-tank expert. his name is Steve Ithmus. He brought with him his own missile system. Which Leroy correctly identified as a custom/improved version of the Russian AT-4 Spigot anti-tank missile. The team was dropped off in Northern Vietnam by helicopter. Then marched to the target area. Which is a train track that intersects with a highway (using that term loosely). Shortly into their journey they encountered a couple of mountain tribesmen. Which miss took the team as NVA and fired on them. The players returned fire (including Carlos throwing the infamous pocket watch.) and threw a grenade taking out the tribesmen. Carlos searched the bodies. He left the weapons and ammo. Taking a pocket watch he found. (and a foot Troy cut off the dead tribesman for Carlos to throw.) Starting his quest to gather mundane items to throw and hit people with. Anyways The characters moved on encountering a peckary several times. With carlos throwing the foot at it. Soon after the characters made camp for the night. They had no encounters that night or the rest of the way to the target area. Once they arrived they found four soldiers guarding the area. These guards were quickly dispatched by silenced submachinegun and rifle fire. They then prepped the area for the arrival of the train. They set up C4 under the tracks. Then claymores facing the train. Along with Steve setting up a position to fire on the train with his missile system. The characters waited til the third car of the four car train was over the C4. The explosion tipped over the tank on the third car. It also knocked the front end of the tank of the four car off. The tank on the second car, the truck on the first car, and the engine were fine. NVA were swarming over the cars and train. So the team detonated the claymores. This took about half the enemy out. Steve Slammed the tank on the last car with an anti-tank missile. He quickly began reloading the missile system. Troy tossed a grenade in to the cab of the engine taking a couple soldiers. The rest of the enemy was quickly dispatched by the rest of the team. Then the tank on the second car. Its turret started turning toward Steve. He quickly hit it with a missile. Leroy and Carlos, climbed up on it and threw in grenades finishing off any life left in it. A guy popped up in the truck in front of them on the first car. Troy struck him down. They had dispatched the train. Steve took out the truck and the engine with his last missiles. They left the target area and headed back to their LZ to be picked up. They encountered two farmers/villagers walking down a path. They saw the team. And as not to let their position to be given away. They eliminated them post haste. (Which is short hand for Leroy kicked one in the nuts. Then Troy cut the others arm off. Then stabbed and finished off the groin victim.) They then continued on. They once again encountered more farmers. But this time remained hidden. Therefore let the farmers pass with out incident. The characters moved till night and set up camp. They set up watches like normal. Good thing. For that night an NVA column passed by closely. The characters decided to ambush the column. Leroy, Troy, and Kane. Threw grenades. Well Leroy, Troy did. Kane Dropped his. (Rolled a one which is a critical failure in my games) So they blew up the majority of the column. Kane blew up several of them. Then the NVA survivors sprayed the jungle with machine gun fire and grenades. But were quickly subdued when Troy finished them off with a grenade. They pulled up camp and kept moved to the LZ. They waited their and were picked up. Returning once again to base.

This is the last adventure the group will have in the Nam era. They are now moving on to 1976. As SAD operators for the CIA in Angola. I have asked the players to write a short history of what they did between Nam and Angola. Did they stay in the military? Become mercs? Get a normal job? Drop out of society? Join a martial arts school? It doesn't have to be anything long. But to give me at least a paragraph. But to feel free to write more. With their permission I would like to post them here. We'll see what happens. To those reading this. Posting it here is not mandatory so if you don't want me to that's fine. But its kind of been the game log so I thought it would fit.

(100 nerd points to whoever can tell me who Steve Istmus will turn out to be when they meet him again in the future.)

Next session Angola Visions of Futures Past.

Sunday, July 8, 2007

Special Counter-terrorist Group Delta 4

Well everybody showed up except one player. Which is ok. I would have rathered he had been there. Or contacted me differently. But what do you do? I should be able to work him in a at later date easy enough.

Anyways every bodies characters are as follows. They will be listed by class, name, and special equipment. Academy Officer, Mathew chamberlain, M-16, M-1911, and Binoculars; Veteran Grunt, Carlos Delgato, Sten Mk.IIS (Silenced), K-22 Combat Masterpiece Model 19 (.357 mag.), PRC-25 Radio; Veteran Grunt, Sgt. Kane, CAR-15, M-191, Pen Flares; Commando, Troy Gudell (I may have the last name wrong as I don't have the character in front of me), M-21, M-1911, Starlight Scope; Veteran Grunt, Leroy Brown, M-60, Signal Strobe Light.

Standard equipment that all players have is:
6, M-61 Fragmentation Grenade
2, AN-M8 or M18 Smoke Grenade
1, M-15 White Phosphorus Grenade
1, ABC-M7A2 or ABC-M7A3 Chlorobenzylidenemalononitrile (CS) Grenade
2, M-18A1 "Claymore" Anti-Personnel Mine
Map in protective plastic
Blasting Caps (2 electric, 2 non-electric)
Dehydrated Rations
Water (2 quarts) and Purification tablets
Combat Knife
Fist Aid kit
Lensatic Compass
Insect Repellent
Camouflage Stick
Rope (6' length) for rappelling seat
2, Snap Links
Rope 40'
Heavy Duty Leather Gloves
Clothing Items (extra socks, poncho liner, and etc. Per personal load out)


8oz. of C4 Explosives
or
10' of Detonation Cord

The plan is for the group is to be sent into North Vietnam to meet a contact. This contact has information about an arms deal. This is a deal to secure weapons for their VC brethren in the south. But it is no ordinary government to government deal. This is different. They want the characters to get the info and respond to it. The group started off being dropped off in North Vietnam by a PBR (Patrol Boat, River). They traveled several kliks inland. When they encountered movement in the bush. Which turned out to be a tiger. Which wanted as little to do with them as they did with it. As they traveled further towards the target. Carlos was on point and triggered a booby trap. (He failed all his detect concealment rolls ect.) The trap consisted of 4oz of C4. Which detonated slightly wounding Carlos. They traveled closer to the contact point. When they encountered villagers passing by on a trail. They saw each other but neither didn't pay each other much mind. Finally they reached the contact point. They saw an set of old ruins. On and around which were several men. They were all armed. Well the players spread out and were nearly fired upon before using the identifying code word. Which quickly resolved any hostilities. They were then informed by their contact Tran Loc. That an outside weapons dealer is meeting with NVA forces. At a village 25 kliks from their current location. He gave them the date, time and coordinates of the meeting. They then parted ways. From their they started towards the village. On their journey they come across a couple villagers on a road. They interrogate the men. Leroy asks them some questions which they don't really have any answers. Then Troy trys what he believes is the universal language. He punches one of the villagers in the face. This being unsuccessful. Kane trys to charm/impress but at this point its to late. They end up letting th villagers on their way. (Unbenouced to them this was a bad move. As they inform the NVA to their presence.) Further on they encounter an NVA force in ambush positions. A fire fight ensues. Which the players come out on top of. They scavenge the bodies not finding much besides there rifles and a couple bags of rice. They continue onward to the target. A quiet journey save for Leroy almost falling in a pit full of punji stakes. They come to the village and take up positions around it. There is a trail leading into the south and into the north. At the entrances of these trails they sneak in and place claymores and C4. Then take up positions around the village. Some time later a jeep pulls into the village. In this jeep is four men all of them appear to be europeans. Three of them are dressed in blue button up shirts. The last one is dressed in a white button up shirt. He appears to be the leader of this group. He meets with the leader of the NVA. Which now seem to pour out of the buildings. The leaders talk and a couple crates are off loaded. Then the euro leader gives the NVA leader a strange looking pistol. The players engage the enemy with grenades. The Europeans that are not struck down in the grenade attack. Jump in the jeep and head north out of town. The players detonate a claymore taking out the jeep. As it flips over. They throw more grenades to finish off the jeep and crew. They all engage the rest of the soldiers finishing them off save for one that runs off into the jungle. They check the crates the euros off loaded. They found AK-47's with russians markings and others with M.A.R.S. stamped on that instead. Along with that they find some strange rocket pistols. (Which look like a single shot pistol with a rocket placed on it instead of a barrel.) They then track a blood trail to the north. This leads to the villages rice paddies. They move to the paddies to find a helicopter (Sikorsky S-55) lifting off. This is clearly the europeans. They fired on the chopper. There small arms seemed mostly ineffective. Till Kane used one of the rocket pistols they found. Which dropped the helo right there.
This concluded the session.

[edit] this has been crosspostd to theRPGsite

Thursday, June 28, 2007

Special Counter-terrorism Group Delta 2,1/2

This the e-mail I sent out to the group reminding them about the game. I think its amusing. My roomate thinks I'm an idiot. But I figure I'll share it with yall just the same.

Alright fellas this Sunday we invade the Nam! Are you ready for role call? I spoke to Mike and Robert at J4F today. They said they will be ready to mobilize Sunday. A little bird told me Pat will be evacuating to our LZ as well. So if Darick and Scott could radio your position. (Let me know if your coming). I'm just trying to set out a battle plan for Sunday. I hope to engage the enemy (start playing) that afternoon. But character creation in Ninjas and Super Spies can be timely. So be prepared for that event. Those of you astute Rangers will noticed that I mentioned Scott not Spencer. Evidently Spencer is tied up on a 3 day pass for some R and R. (Flying out to Seattle for a couple days.) Scott is a war Buddie (old friend) of mine. I recently ran into him on R and R. (Shot the shit with him at his brothers wedding. Which I was in.) He was interested in getting back in country and mixing it up with Victor Charles. (He was interested in doing some role playing, as he hasn't been able for a while.) Hes a veteran hard bastard ready to take it to 'em. (Scott is a veteran player. Who actually introduced me to a lot of games and ran a bunch of games back in the day.) Scott you will be joining a group of hard nails troopers. They are some bad ass bush trek'in mutherfuckers. (The group is composed of a bunch of fellas that have been playing for a while.) The coordinates (address) for our rally point Sunday is **** **** ****, ** *****. I'm sure battalion can issue you maps if you have not been to this fire base. (Meaning if you have not been to the house before you can mapquest (or which ever mapping service you prefer) it.) The fire base is a small brick house with a shared driveway with the communist insurgents next door. (the neighbors next door.) Radio Contact Frequency (Phone number) is ***-****. Fell free to radio in for support. (directions, questions, or if cant find the house.) We will deploy smoke and flares to guide you in. (Talk you in and stand on the porch and wave as you drive by.) So hope to see you at the fire base on Sunday at 13:00 hours. (1:00pm).


*** obviously cover the exact location, etc. I get enough junk mail and telemarketers without advertising on the internet.

Special Counter-terrorist Group Delta 2

This Sunday will be the first session of the Special Counter-terrorism Group Delta. It will start at the beginning. With the characters members of a Ranger LRRP team in Vietnam. I cant wait. I've been preping little stuff all week. I've made up a random encounter table for the jungle. Set down a basic plot. I've made maps of important locations. I even have LRRP and VC minatures. To place on the maps so people can better understand the firefight or situation. I'm really excited about it. My primary concern is making characters. But hopefully we will get to some action as well.
Rangers Lead the Way!

Sua Sponte
"Of their own accord"