(Shameless stolen from the ISB, Check the link in my list to the right)Monday, April 7, 2008
Cobra In 08
(Shameless stolen from the ISB, Check the link in my list to the right)Sunday, August 12, 2007
Special Counter-terrorism Group Delta 7

Monday, August 6, 2007
Out of control?

Well this week there was no game. Yeah I know. I was disappointed too. Out of the six players, one had a family function/road trip, one told me they weren't going to make it (although I had forgot that and was miffed at this individual.), one had something else going on but declined to inform me (Hey why would the host/GM need to know? Silly monkey.), one flaked completely, the last two showed up. (One of which was my roommate, so he damn well better have shown up. I know he doesn't have anything better to do.)
Anyways enough of my bitchin. You might wonder why I have a picture of Deadshot at the top of the page. Simple. Looking at the past history of the team. (which is a little more sorted than my post may let on.) I have come to the conclusion that they are getting damn near to being the suicide squad. Not that they are making amens for past discretion's. But that they are damn near out of control. Walking the razors edge. And every once and a while just saying F' yeah and jumping over. Maybe their more like the newest incarnation of the Secret Six. Kinda good, kinda bad. Maybe grey's a better word for it? No, no self serving. Realistically this is my fault for letting them get away with the BS. I'm hoping even those with the blood thirsty kung-fu grip action will find a little bit of morality. As the next set of adventures in Angola will involve plays on (so to speak) morality. Hopefully getting the characters to question if what they are doing is right? What their being asked to do is right? Do they try to do whats right? Do they close them selves off to the madness? Or do they embrace it? Charging into the abyss.
So your asking your self what the hell does Deadshot have to do with any of this? Well hes my favorite character from the suicide squad, and secret six. Maybe if things go south. I can just turn it into a suicide squad game. Yeah, that's the ticket. Explosive Bracelets For Every One!
Sunday, July 29, 2007
Special Counter-terrorist Group Delta 6
This is the last adventure the group will have in the Nam era. They are now moving on to 1976. As SAD operators for the CIA in Angola. I have asked the players to write a short history of what they did between Nam and Angola. Did they stay in the military? Become mercs? Get a normal job? Drop out of society? Join a martial arts school? It doesn't have to be anything long. But to give me at least a paragraph. But to feel free to write more. With their permission I would like to post them here. We'll see what happens. To those reading this. Posting it here is not mandatory so if you don't want me to that's fine. But its kind of been the game log so I thought it would fit.
(100 nerd points to whoever can tell me who Steve Istmus will turn out to be when they meet him again in the future.)
Next session Angola Visions of Futures Past.
Monday, July 2, 2007
Special Counter-terrorist Group Delta 3

Thursday, June 28, 2007
Special Counter-terrorist Group Delta 2
This Sunday will be the first session of the Special Counter-terrorism Group Delta. It will start at the beginning. With the characters members of a Ranger LRRP team in Vietnam. I cant wait. I've been preping little stuff all week. I've made up a random encounter table for the jungle. Set down a basic plot. I've made maps of important locations. I even have LRRP and VC minatures. To place on the maps so people can better understand the firefight or situation. I'm really excited about it. My primary concern is making characters. But hopefully we will get to some action as well.Thursday, June 21, 2007
Special Counter-terrorist Group Delta

Wednesday, May 23, 2007
Real American Heros? Pt 2
It was then they received a emergency radio call. The other team had not been successful. Cobra had got the gas. But Scarlett had he the cobras with a homing device. So the players joe team was sent after them.
Cobra had gone to mexico. Where they had set up base in some ancient Aztec step pyramids. The center largest one had the laser mounted to it. On the ground were ASP's and HISS tanks guarding it. The joes came in with a VAMP 2 jeep, and a Dragon fly helicopter. They quickly dispatched the tanks and ASP's. But discovered the main pyramid had a force field around it. They shot a missile at one of the other pyramids and disabled a generator. Luckily doing away with the force fields generator. Which let them at the main pyramid. Diablo used explosives to destroy the laser. Thus saving the day.
Monday, May 14, 2007
Real American Heros?

Well now I went and did it. This week end I was trying to figure out what I want to do for this mondays game. As I had talked about earlier, in this blog. The Red Dawn using the Fuzion system was one of the front runners. Then I was cruising the Internet sunday. I had a brain storm. Ok a light drizzle but go with it. GI Joe. I had all the stats for the weapons of the time period. That being 1982-1986. The Red Dawn campaign takes place in 1984. I figured I could fake the stats for vehicles. Basing them off real vehicles. Well I prepared a little something if the players were interested.
So I got to the game shop and offered the players a choice. Red Dawn or GI Joe. Well the players surprised me and unanimously voted for GI Joe. Although the group was missing some people. I think they probably would have voted for i too. So we played. It was fairly successful. Had to look a couple things up. As its been a looonngg time since I ran a fuzion game. But it went ok. It also showed me some things I was missing from my red dawn game. (I guess now my GI Joe game)
The players created these characters. "Diablo" a firefly style demolitions expert. "Stingray" a heavy machine gun infantryman. Lastly "Puma" a scout and tracker.The players started off tracing possible Cobra transmissions from the rain forest in Brazil. They were given the choice of boats or air transport. They went with boats. Everyone was assigned a Devilfish. They first encountered on their journey upriver. Barrels chained together. Strung across the river. They avoided these barrels. Thus never messing with them. But they assumed (and correctly) they were make shift mines. They later on sighted and engaged Cobra infantry. Which they blew up with rockets. One of them did take some minor damage in the exchange. They traveled closer to the target and encountered a Cobra Water Moccasin. Which they battled. They took it out, but not before it took out Diablo's Devilfish. They arrived at the closest point to the signal on the river. From here they went inland. They encountered a cobra patrol. Which Stingray quickly quelled on his own. Mowing them down with his M-60. They then approached the area from where the signal came. They snuck up close, undetected. They saw a cobra surveillance port. This guarded and entrance in to ancient ruins. To the side in the clearing was several Fang helicopters. Diablo stealthily circled to the helicopters and set a demo charge. While he did that. Puma took out a guard by throwing a knife at his head. Then they positioned them selves to engage the rest of the guards manning the surveillance port. Diablo blew up the choppers. They the others gunned down the rest of the guards. They then took and turned the guns on the port to the ruins. And proceeded to destroy the guards coming out. It was then that they saw a fang helicopter rising out of the ruins. Strapped to the bottom was a huge green gem. Bigger than any of them had seen. They trying to shoot it down. But were unable. As the fang got away. Diablo threw a couple of grenades over the walls of the ruins. It was shortly after this two cobras gave them selves up. Which they took into custody. One last cobra remained. Taking pot shots at them. Though teamwork they cornered and killed the last cobra. They then called a helicopter to gather the prisoners and boats. Returning back to base.


