Showing posts with label New World. Show all posts
Showing posts with label New World. Show all posts

Thursday, July 7, 2016

A thought about firearms


   So I had a thought about firearms in colonial times. They are the predominant ranged weapon of the day. But why? Then think about that in well, D&D terms. The bow is faster shooting and does just about as much damage. So again why firearms? Well I've come up with some rules/ideas about why. Without making firearms super death machines. First is range. Accurate range on a firearm is greater than a bow. Armor penetration. So in game terms (at least in my New World setting) firearms ignore a certain amount of DR. Pistols ignore 3 DR while rifles ignore 4. Blunderbuss/Dragon ignore 2 DR.

Tuesday, July 5, 2016

Some internet finds

So obviously I've been working on my New World setting/game. So I was looking at stuff of that nature. I found this. Colonial Gothic. I want the timeline to be before this. But ti is definitely cool. I definitely could run with it. I think it needs to be investigated further on my part.

Another interesting thing I found is this from ...and a brace of pistols. Interesting ideas about fey.

Monday, July 4, 2016

Some Creatures for the New World

Wiindigoog
wendigo2.jpg
AC 10
HD 4+1
DR +3
Attacks Claw 1d8+4
Skills Physical +4
Move 9
XP 120




Bakaak
alphabestiary__baykok_by_shotgunn-d33sn04.jpg
AC 13
HD 2
DR 0
Attacks Club 1d6
Skills Physical +2
Subterfuge +2
Move 10
Special Flight

XP 60

Saturday, July 2, 2016

New World Money


The most common currency is the pound. Which is divided into 20 shillings. Each shilling into 12 pence.


Exchange
Pence
Shilling
Pound
Pence
1
12
120
Shilling
12
1
12
Pound
120
1/12
1


Red Cent
Shoddy blend of gold with other junk metals. Typically has a reddish hue to it. When found by an honest merchant, they typically dip it in red dye or paint. To denote its false value.
One Red Cent is equal in value to a Pence.


Burnished Silver Dollar
Shoddy blend of silver with other junk metals.
One Burnished Silver Dollar is equal in value to a Shilling


Paper Money
Paper money is printed by some banks, lending institutions, and trading posts. Which back the notes value in gold. Notes are issued in many different denominations. Paper money is typically printed on Rag/Cotton paper. Due to its durability. Trade post notes, commonly known as coupons. Tend to be plain paper marked with an embossed wax seal to identify authenticity.


Shell Money/Wampum
Wampum is used by certain native tribes for barter. This wampum is beads created from clam shells. White Wampum is equal to a pence, while black/purple is equal to a shilling.

Friday, July 1, 2016

New World Armor

Armor


Armor
Damage Resistance
DEX  Bonus Modifier
Cost (Pound)
Military Coat
+1
0
10
Leather Jack
+2
0
12
Buff Coat
+3
-1
15
Breastplate
+5
-2
50
Cuirassier
+6
-3
100
Helmet
+1
0
10

Thursday, June 30, 2016

New World Firearms

Firearms


Weapon
Damage
Rate of Fire
Capacity
Range (Feet)
Weight (lbs.)
Cost (Pound)
Pistol, Small
1d6
1/2
1
10
2
3
Pistol, Belt
1d8
1/2
1
20
4
12
Pistol, Horse
1d10
1/2
1
40
5
16
Pistol, Dragon*
1d12
1
1
10
6
17
Carbine
1d10
1/3
1
60
7
22
Musket
2d6
1/3
1
80
15
16
Blunderbuss*
1d12
1
1
30
8
15
* The spread of shot is 5ft either side of the point aimed at. Therefore, one shot can attack several targets. However, at beyond the first 30ft, targets get to make a save (adding mod for Dex) for half damage

Note: There is a +2 “to hit” bonus for missile weapons utilized at short range (x1), a +1 “to hit” bonus at medium, range (x2), and no bonus or penalty for long range (x3) attacks

Wednesday, June 29, 2016

New World Missile Weapons

Missile Weapons


Weapon
Damage
Rate of Fire*
Range (Feet) Increment
Weight (lbs.)
Cost (Pound)
Hatchet/ Tomahawk
1d6
1
10
5
1
Crossbow
1d8
1/2
60
7
5
Bow
1d6
1
50
5
4
Knife
1d4
1
10
1
1
Spear
1d6
1
20
10
1
* Rate of Fire is the number of projectiles than can be fired per combat round
Note: There is a +0 “to-hit” bonus for missile weapons utilized at short range (x1), a -1

“to-hit” penalty at medium range (x2), and a -2 penalty for long range (x3) attacks

Tuesday, June 28, 2016

New World Melee Weapons

Melee Weapons


Weapon
Damage
Weight (lbs.)
Cost (Pound)
Axe, Wood Cutting*
1d8
8
2
Hatchet/Tomahawk**/****
1d6
6
1
Sabre
1d8
5
10-60
Club/Sap
1d6
6
-
Fists***
1d3
-
-
Spear**
1d6
8
1
Long Arm with Bayonet
1d6
-
-
Halberd*
1d10
10
5
Knife**/****
1d4
1
1
Pen or Peasant Knife
1d2
.2
.5 (6 Shilling)
Quarterstaff*
1d8
7
2
* Two-handed Weapon
** Can be used as either a melee or missile weapon
*** Temporary Damage

**** Light Weapon