So I've been thinking about pulpy careers and archetypes. You've got to include ones like, Air Ace, Boxer, Treasure Hunter, and Salty Sea Captain for examples. But I'm a big fan of regular people wandering the world, and thrust into adventures. I like the idea of a carpenter hired for a job, and then hopping about islands doing odd jobs. Or an accountant seeking a good job, that ends up penniless stringing along trying to get by. A pirates moll, unceremoniously dumped trying to get home or with someone powerful/rich.
I've also thought about vehicles and setting. I'm going to give my Aces and Scoundrels of the South China Sea a once over. Perhaps some additions and modifications. One thing I want to add, is more boats, ships, and subs. As the original setting focuses very heavily on air aces.
So a lot on my plate. The Merc game is definitely on the back burner. Yeah, I know I'm a flighty bastard. Roll with me here. Eventually a lot of stuff is gonna come about. But you know how it is. Right? No? Son of a....
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