So I've pretty much finished the careers, as I've said before. So I figured I would post a few.
Air Ace
Entry Requirements: Dexterity 12+
First Term Skills
- Pilot 2
- Observation 1
- Navigation 1
- Parachute 1
- Heavy Weapons 1
Subsequent Term Skills: A total of four levels from any one or combination of the following
- Pilot
- Observation
- Navigation
- Aircraft Mechanic
- Parachute
- Small Arms
- Persuasion
- Heavy Weapons
Boxer
Entry requirements: Strength + Dexterity = 22
First Term Skills
- Melee Combat (Unarmed) 2
- Str +1
- Con +1
Subsequent Term Skills: A total of two levels from any one or combination of the following
- Melee Combat (Unarmed)
- Persuasion
- Str +1
- Con +1
Pirate
Entry Requirements: None
First Term Skills:
- Melee Combat
- Small Boat
- Swimming
- Small Arms
Subsequent Term Skills: A total of four levels from any one or combination of the following
- Small Arms
- Melee Combat
- Swimming
- Small Boat
- Mechanic
- Heavy Weapons
- Machinist
- Scrounging
- Lock Picking
- Sleight of Hand
So there's a few samples. You can obviously tell very influenced by T2K. But mashed together with Black Hack like mechanics. Which I will go over in a future post.
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