Showing posts with label All Flesh Must Be Eaten. Show all posts
Showing posts with label All Flesh Must Be Eaten. Show all posts

Sunday, April 8, 2007

Wild West pt3 / Tramp Steamer Pulp

Well I fear may Old West All Flesh Must Be Eaten campaign will be coming to a close tomorrow. As I told you in the Wild West pt2, the characters have just escaped the saloon. The player who is playing the crazy indian has already said he is going to go around to the front of the saloon. Then start fighting with the townsfolk, the bandits, and the gourd heads. One of the other players said that he would back any move made by the indian. That character will be backed up in any thing that he does. By his brother. That leaves the three last characters. Who may or may not help. Either way I dont expect them to fare to well. In the end the campaign is going to end. Of this I'm sure.

So next week I'm going to start my new campaign. I'm starting a 1930's two-fisted pulp campaign. The players will play, a group of sailors on a tramp steamer. I plan on useing GURPS for the system. I got the idea (read "shamelessly rippedoff") from a thread on theRPGsite. One of the posters that goes by the name "Greentongue". Has created a PDF of the info he has assembled for this kind of game. Its specifically written for Savage worlds but can be used for any thing. Its really a great peice of work.

This is the little teaser, pitch I've put together and e-mailed my players. It has a bunch of pics to but its a pain in the ass to tranfer it all so I'm not. (I'm tired and lazy, sorry deal with it)

Adventure!
A Pulp Campaign of Two Fisted Action!
Whats pulp? Its a world of mystery, intrigue, excitement and action. Its a world filled with lost treasures, exotic lands, villainous masterminds, and unspeakable horrors. This is the sensational world of adventure books, magazines, and radio serials from the 30's. Stories and characters such as The Shadow, The Phantom, Indiana Jones, King Kong and Doc Savage.
Our story will focus on a group of sailors on a tramp steamer. As they ply the seas of the orient and beyond. Seeking wealth, and adventure.

This campaign will feature:
A Maritime Theme
Adventure!
Mystery!
Horror!
Sci-Fi
Spicy Stories!

Friday, March 30, 2007

Wild West Game Pt2


Well its been a while since I've been able to post. Been real busy with real life. But let me tell you about the wild west campaign I've been running. Ive been useing Unisystem for it. The all Flesh Must Be Eaten books to be specific. The whole time I've been telling the players. That there will be no zombies. Because I wanted it to be a surprise when they do encounter them. So they have gone through a series of adventures. They have gone through and made many enemies. To tell you all a little about them. They are playing a band of outlaws. That came together in persuit of a big payday by a crime boss. They had to retrieve the head of a man for the crime boss. If you are wondering, yes I did base this off the classic movie "Bring me the head of Alfredo Garcia". Well they accomplished this task. This brought them in the good graces of the Crime boss Alejo. He then commissioned them (so to speak) to rob a stage coach. They were to bring a Alejo a gold cross being transported by the stage. They rest of the silveer was theirs to keep as payment. But this was no ordinary stage coach. It is an armored one like in the "War Wagon". They were provided with the route and approximate time that it would begin its journey. Half way through the trip. The stage was to stop in the town of Carmine to swap horses. So the players decided to ambush the stage there. The characters decided that they didnt want the towns people to interfer. So they attemped genocide and killed all but two people in the town. Now I have to admit. I did not expect the players to take this plan of action. They laid in wait to ambush the stage at the town. They even sent people down the trail to harass the outriders that surely would accompany the stage. But neither group encountered any one. As unkown to the players the people who escape had informed the owner of the stage Jake Rosco (who is also a crime boss) and the marshall (whos in the pocket of Rosco). So the cross had been sent a different way. Both of these bosses are desperate to get this cross for some rteason. Anyways the group decides to go to were the cross was coming from. Which was a mine that Rosco owned. As the rumor was that the cros had been found at the dig. They went the there and encountered Roscos men as well as chinese that were damn near slaves. They proceeded to kill all of them. but still no cross. They returned empty handed to Alejo. He was furious and almost had them killed, but kicked them out of his compound instead. Never to be trust or employed again. Possibly to be dealt with later. As his main concern was this cross at the moment. Well the group decided that maybe they would switch sides. And work for Rosco. So they went to the town that he ran. When they encountered him. One of the players characters had a beef with this guy from their past. he attempted to kill him. Which embroiled the group in a gun battle in the saloon they are in. During this are attacked by Roscos special guard. Which appear to be some of the people they killed in carmine. When they were killed in Carmine they crazy indian character in their group had cut off all their heads. So in place of their head on these individuals was a gourd. So a long drawn out battle takes place. All of their attacks against Rosco seem ineffective. There seems to be something weird about him. Further proved by him changing to a lightning like energy bolt and blasting through the ceiling to escape. The group escapes out the back of the saloon. But out front a group of thirty to forty towns people and gourd head have assembled. They are armed and ready for battle. Thats where we left off.