Showing posts with label The Sandbaggers. Show all posts
Showing posts with label The Sandbaggers. Show all posts

Tuesday, August 14, 2007

So many ideas so little time!



So many ideas so little time!

So I'm looking through BESM 3. I'm thinking about the old cartoon Thundarr. That would be an awesome gonzo game. Post apocalyptic mayhem of the highest order. I think BESM3 would be perfect for it.
Then I look over at my Iron Heros books. I look at them and I want to run a sword and sorcery epic. In the the tradition of Howard or Leiber. The clanging of swords, and brute force.
Then I flip around the channels on the TV. I come across BBC America. The show MI5. Is it just me or does nothing on American TV hold a candle to British spy programs. Back in the seventies the Sandbaggers, to MI5 and other shows today. Anyways this all makes want to run a spy game. Not like James Bond, more like the comic Queen and Country. Or in country MI5, FBI infiltration type stuff.
So many ideas, so little time! Man I need to start another gaming night. But I don't think I can get the people. The group already plays my campaign on Sunday. Then half play on Monday then the other half play on Wednesday in Bungees campaign. Maybe I need to organize an occasional game. Maybe a one shot that has the chance of repeating. One long super session once a month. Maybe something that starts early in the evening and goes till it finishes be it 10:00pm or 4:00am. Old school like back in the day. Hmm.. something to ponder.

Thursday, April 12, 2007

The Sandbaggers / Queen & Country

Well I was over at theRPGsite forums. A poster there was asking for ideas for a setting. I suggested The Sandbaggers or Queen & Country. After that I couldnt get the shows/comics out of my head. Then I had a brain storm (or perhaps a light drizzle). Play a game that each player, plays two characters. One that is the field operative, and one that is the operative in the situation room. I think this combination could be really intersting. One character for the action/adventure half of the mission. While the other manages the political, bureaucratic aspect.

I think a good example ofhow this would work would be. Say the field operatives have been sent to assassinate some one. While in the process of that searching for the target, and setting up. They encounter a target of opportunity. So then the situation room operative. Has to get permission to act. Taking in account national policy, or what another country will think. Or just getting ahold of his boss. Who is golfing with his brother in law. The whole time the field operative has the targets in his sights. And if someone doesnt make a decision quick. They will lose both targets.

While I think this is very experimental. And would require some top notch players. I think it could be very fun.