Starting at first level the class receives 1d8 hp, +2 Survival, and +1 to hit melee or ranged attack. Now the player has two choices of bonus to receive at first level.
Sharpshooter
+1 to hit, ranged.
Special Ability: Long Shot
Double range increments for all firearms
Axeman
+1 to hit, melee.
Special Ability: Moves silently and at 2x normal speed in wilderness terrain.
Then every level after first the characters receives +1d8 hp, +1 to melee, and ranged attack rolls, and +1 to all skills.
Then at levels 5, 10, 15, and etc. +1 to melee and ranged attack, and +1 to Survival.
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