Missile Weapons
Weapon
|
Damage
|
Rate of Fire*
|
Range (Feet) Increment
|
Weight (lbs.)
|
Cost (Pound)
|
Hatchet/ Tomahawk
|
1d6
|
1
|
10
|
5
|
1
|
Crossbow
|
1d8
|
1/2
|
60
|
7
|
5
|
Bow
|
1d6
|
1
|
50
|
5
|
4
|
Knife
|
1d4
|
1
|
10
|
1
|
1
|
Spear
|
1d6
|
1
|
20
|
10
|
1
|
* Rate of Fire is the number of projectiles than can be fired per combat round
Note: There is a +0 “to-hit” bonus for missile weapons utilized at short range (x1), a -1
“to-hit” penalty at medium range (x2), and a -2 penalty for long range (x3) attacks
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