Firearms
Weapon
|
Damage
|
Rate of Fire
|
Capacity
|
Range (Feet)
|
Weight (lbs.)
|
Cost (Pound)
|
Pistol, Small
|
1d6
|
1/2
|
1
|
10
|
2
|
3
|
Pistol, Belt
|
1d8
|
1/2
|
1
|
20
|
4
|
12
|
Pistol, Horse
|
1d10
|
1/2
|
1
|
40
|
5
|
16
|
Pistol, Dragon*
|
1d12
|
1
|
1
|
10
|
6
|
17
|
Carbine
|
1d10
|
1/3
|
1
|
60
|
7
|
22
|
Musket
|
2d6
|
1/3
|
1
|
80
|
15
|
16
|
Blunderbuss*
|
1d12
|
1
|
1
|
30
|
8
|
15
|
* The spread of shot is 5ft either side of the point aimed at. Therefore, one shot can attack several targets. However, at beyond the first 30ft, targets get to make a save (adding mod for Dex) for half damage
Note: There is a +2 “to hit” bonus for missile weapons utilized at short range (x1), a +1 “to hit” bonus at medium, range (x2), and no bonus or penalty for long range (x3) attacks
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