Thought I would share some of the stuff I posted on the Star Frontiers Revival site.
Interstar Weaponry underbarrel add-ons
Interstar Weaponry UBGL-1 Under Barrel Grenade Launcher
Cost: 600, Wgt: 3kg, Damage: As Grenade, Ammo: 1, Rate: 1/2, Defense: RS check,
-/25/50/100/200
Description: Just as it says a grenade launcher that can be mounted underneath the barrel of any laser, gyrojet, or automatic rifle.
Interstar Weaponry UBL-3
Cost: 600, Wgt: 1kg, Damage: 1d10 per SEU, Ammo: SEU, SEU 1-10, Rate: 2, Defense: Albedo,
5/20/50/100/200
Description: A laser pistol pod that can be mounted underneath a rifle barrel. Gives the soldier an option of a different weapon system. To deal with different defenses, and/or tagets. Uses standard power clips. Can be mounted underneath the barrel of any laser, gyrojet, or automatic rifle.
Interstar Weaponry UBG-1A
Cost: 200, Wgt: 1kg, Damage: 2d10, Ammo: 10, Rate: 3, Defense: Inertia,
-/5/50/100/150
Description: A gyrojet pistol pod that can be mounted underneath a rifle barrel. Gives the soldier an option of a different weapon system. To deal with different defenses, and/or targets. Uses standard pistol jetclips. Can be mounted underneath the barrel of any laser, gyrojet, or automatic rifle.
Interstar Weaponry UBSS-1
Cost: 500, Wgt: 1kg, Damage: Stun, Ammo: SEU, SEU: 2, Rate: 1, Defense: Sonic/A-S,
3/10/20/30/50
Description: A sonic stunner pod that can be mounted underneath a rifle barrel. Gives the soldier a non-lethal alternative. Popular with bounty hunters. Uses standard power clips. Can be mounted underneath the barrel of any laser, gyrojet, or automatic rifle.
New Model WarTech Gyrojets
WarTech GC-6 Gyrojet Carbine
Cost: 250Cr, Wgt: 3.5kg, Damage: 2d10, Ammo: 10 rounds, Rate: 3, Defense: Inertia,
Range: -/5/60/125/175
Description: Small, compact easy to use weapon. Designed for use by non-frontline troops. Or issued when size is a problem.
Notes: Uses Pistol Jetclips.
WarTech GAR-10 Gyrojet Assault Rifle
Cost: 400Cr, Wgt: 5.5kg, Damage: 3d10/8d10, Ammo: 20 rounds, Rate: 3(1), Defense: Inertia,
Range: -/5/75/150/300
Description: Standard gyrojet rifle with extended magazine, and burst fire capability.
Notes: Rifle Jetclips for the GAR-10 cost 40Cr, for 20 rounds.
WarTech HGR-9 Heavy Gyrojet Rifle
Cost: 800Cr, Wgt: 12kg, Damage: 10d10, Ammo: 5 rounds, Rate: 1, Defense: Inertia,
Range: -/5/60/125/200
Description: Heavy gyrojet rifle. Designed for light anti-vehicle, anti-material role.
Notes: HGR Jetclips cost 40Cr for 5 rounds.
WarTech GJMG-12 Gyrojet Machine Gun
Cost: 5000Cr, Wgt: 25, Damage: 15d10, Ammo: 5 bursts, Rate: 1, Defense: Inertia,
Range: -/5/75/150/300
Description: Designed for heavy fire suppresion and anti-vehicle work. This a heavy weapon typically is mounted on a tripod.
Notes: Ammo cassette of 5 bursts cost 100Cr.
WarTech PGR-2 Precision Marksman Gyrojet Rifle
Cost: 600Cr, Wgt: 5.5kg Damage: 3d10, Ammo: 5, Rate: 1, Defense: Inertia,
Range: -/70/200/500/1km
Decription: Extreme long range gyrojet. For precision sniper work.
Notes: 5 round Jetclip for PGR costs 40Cr.
This panel, from Action Comics #32 (1941) is confirmation of something that
I have long suspected,…
-
This panel, from Action Comics #32 (1941) is confirmation of something that
I have long suspected, but I have yet to see any comics historian or
biograph...
5 hours ago
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