So been thinking a lot about the Crimefighters RPG. Like I have said before, it is definitely a child of its time. But that doesn't deter myself from liking and enjoying it. But as it even states, it is missing bits. No real rules for automatic weapons, planes, or gadgets. Its also could be fleshed out more in the bits that are there. For instance it has fencing and judo skills. but no boxing. A pulp game set in the 30's has got to have a boxing skill. Besides being a relevant skills for the time. Boxing was a much bigger deal back then.
I'm not trying to take anything away from Crimefighters. Its got a lot of content for a mere 22 pages. I'm just saying it could use the rough edges, rounded off. Its got a lot going for it.
Further Thoughts On Combining Warriors of the Red Planet and 13 Parsercs
Rpg - The Barsoomian Way Part II
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Merging 13 Parsecs (a solo-play toolkit for sci-fi exploration) with
Warriors of the Red Planet (a Sword & Planet OSR game) creates a gritty,
atmospheric ...
9 hours ago

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