So been thinking a lot about the Crimefighters RPG. Like I have said before, it is definitely a child of its time. But that doesn't deter myself from liking and enjoying it. But as it even states, it is missing bits. No real rules for automatic weapons, planes, or gadgets. Its also could be fleshed out more in the bits that are there. For instance it has fencing and judo skills. but no boxing. A pulp game set in the 30's has got to have a boxing skill. Besides being a relevant skills for the time. Boxing was a much bigger deal back then.
I'm not trying to take anything away from Crimefighters. Its got a lot of content for a mere 22 pages. I'm just saying it could use the rough edges, rounded off. Its got a lot going for it.
Building The Red Planet Empire - Mixing Warriors of the Red Planet (WotRP)
with the Domain-level Architecture of ACKS II Rpg - A d100 Green Martian
Warriors and Raiders table
-
Green Martians (Tharks, Warhoons, and independent hordes) are the terror
of the dry sea beds. Standing 10 to 12 feet tall with four arms, tusks, and
an in...
2 hours ago

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