Starting at first level the class receives +1 Communication, and +1 Knowledge. Now the players has two choices of bonus to receive at first level.
Starts at first level with 1d4 hp.
Special Ability: True Faith
True Faith gives the Clergyman the ability to repel or banish evil with a successful Magic Attack. DC is the current Hit Points of the Undead. If the DC is exceeded by 10 it
is destroyed. This can be used (2 + Level + MIND Bonus) times per day.
Starts at first level with 1d6hp.
+1 to melee and ranged to hit
Special Ability: Courage
When character must make a fear/horror (MIND) save, they get a +2. As they are brave in facing supernatural, or the horrors of war.
Then every level after first the characters receives +1d4 hp (Minister)/+1d6 hp (Witch Hunter), +1 to melee, and ranged attack rolls, and +1 to all skills.
Then at levels 5, 10, 15, and etc. +1 to Knowledge, Communication, or Physical.