With a thunderous right, my knuckles crush the mooks jaw. A left round house knocks his buddy for a loop. The third and final crook gets an upper cut that lifts him off the ground before gravity takes over and slams him to the floor.
As I said before Noir Mystery Men, That Old Black Magic uses a system derived from S&W. How is one of the ways its different? It used a dual wound track. What I mean by that is it has Bruise hit points, and Lethal hit points. When you reach 0 bruise points your knocked out. Reach 0 lethal points your dead. All hand to hand melee combat does bruise damage. Lethal weapons do lethal and bruise. So for example a short sword does 1d6/1d6.
Five magic items, Guardians, & Adventure Hooks for Castles & Crusades Codex
Germania
-
Here are five unique magic items suitable for a Castles & Crusades campaign
set in the historical/mythological realm of Codex Germania. These items
draw on...
4 hours ago
No comments:
Post a Comment