So the Mercenaries game has been temporarily shelved. NOT FOR GOOD. If you folks out there haven't figured it out yet, I have a tendency to jump about. Basically I have to strike when the irons hot. I'm still enthusiastic about Mercenaries. But I had a bunch of ideas roll into my head about my gothic horror setting, Ardeal. I've got to get them down before I lose them. Well heres one of them.
I really hate the whole negative HP's thing. I really like what Jack Shear did in I believe it was Tome of the Grotesque and Dungeonsque. So I took a stab at my version for the games I play.
If a character in negative in HP, they are dead. If a character is reduced to 0, they roll a 1d10 on the following table.
- Instant Death. No saving throw no nothing your just shit outta luck.
- Near Death. Floating into the nebulous void, you are on the edge of death. you may take no actions. If someone does not act to heal you in 1d10 rounds you die.
- Severe wound leaves you on the edge of death. You can take no actions till you are healed. Because of this nearly fatal wound you permanently lose a great deal of bodily strength. -1d6 STR, permanently.
- Severe wound leaves you on the edge of death. You can take no actions till you are healed. Because of this nearly fatal wound you permanently lose quickness, and manual dexterity. -1d6 DEX, permanently.
- Severe wound leaves you on the edge of death. You can take no actions till you are healed. Because of this nearly fatal wound you permanently lose a great deal of your hardiness, and constitution. -1d6 CON, permanently.
- Severe wound leaves you on the edge of death. You can take no actions till you are healed. Because of this nearly fatal wound you permanently lose a great deal of you mental capacity. -1d6 INT, permanently.
- Severe wound leaves you on the edge of death. You can take no actions till you are healed. Because of this nearly fatal wound you permanently lose a great deal of perception, willpower, and judgement. -1d6 WIS, permanently.
- Severe wound leaves you on the edge of death. You can take no actions till you are healed. Because of this nearly fatal wound you permanently lose your looks and ability to interact with people. -1d6 CHA, permanently.
- Lose a limb. Due to injury or medical amputation. Roll 1d8. 1-2 Right Arm, 3-4 Left Arm, 5-6 Right Leg, 7-8 Left Leg
- Lose Hand/Foot. Due to injury or medical amputation. Roll 1d8. 1-2 Right Hand, 3-4 Left Hand, 5-6 Right Foot, 7-8 Left Foot