A storehouse of thoughts on RPG's and other non-sense.
Monday, July 18, 2016
The Lost Lands of The Hollow
So I've been pondering an idea. A mish mash of swords and sorcery, lost world, and hollow earth. Take the players they are from now. Now being 1920-1930's pulp characters, to modern times. They somehow become stranded in a lost land in the hollow earth. They may start off with hi tech equipment. Flashlights, rifles, radios, or what have you. But like a D&D game your resources deplete. The hitch being there's no place to get more. The characters being forced to adopt the ways of the land. Transition properly from pulp(ish) action to sword and sorcery. Which is pulp as well when you really come down to it. A lot like "The Warlord".
I am thought to be exiled gentry, a vagabond, a scandalous rogue, a troubadour, armchair tactician, amateur grifter, self taught mechanic, would be author, adventurer, rogue scholar, traveler of strange lands, and an all round near do well.