Well everybody showed up except one player. Which is ok. I would have rathered he had been there. Or contacted me differently. But what do you do? I should be able to work him in a at later date easy enough.
Anyways every bodies characters are as follows. They will be listed by class, name, and special equipment. Academy Officer, Mathew chamberlain, M-16, M-1911, and Binoculars; Veteran Grunt, Carlos Delgato, Sten Mk.IIS (Silenced), K-22 Combat Masterpiece Model 19 (.357 mag.), PRC-25 Radio; Veteran Grunt, Sgt. Kane, CAR-15, M-191, Pen Flares; Commando, Troy Gudell (I may have the last name wrong as I don't have the character in front of me), M-21, M-1911, Starlight Scope; Veteran Grunt, Leroy Brown, M-60, Signal Strobe Light.
Standard equipment that all players have is:
6, M-61 Fragmentation Grenade
2, AN-M8 or M18 Smoke Grenade
1, M-15 White Phosphorus Grenade
1, ABC-M7A2 or ABC-M7A3 Chlorobenzylidenemalononitrile (CS) Grenade
2, M-18A1 "Claymore" Anti-Personnel Mine
Map in protective plastic
Blasting Caps (2 electric, 2 non-electric)
Dehydrated Rations
Water (2 quarts) and Purification tablets
Combat Knife
Fist Aid kit
Lensatic Compass
Insect Repellent
Camouflage Stick
Rope (6' length) for rappelling seat
2, Snap Links
Rope 40'
Heavy Duty Leather Gloves
Clothing Items (extra socks, poncho liner, and etc. Per personal load out)
8oz. of C4 Explosives
or
10' of Detonation Cord
The plan is for the group is to be sent into North Vietnam to meet a contact. This contact has information about an arms deal. This is a deal to secure weapons for their VC brethren in the south. But it is no ordinary government to government deal. This is different. They want the characters to get the info and respond to it. The group started off being dropped off in North Vietnam by a PBR (Patrol Boat, River). They traveled several kliks inland. When they encountered movement in the bush. Which turned out to be a tiger. Which wanted as little to do with them as they did with it. As they traveled further towards the target. Carlos was on point and triggered a booby trap. (He failed all his detect concealment rolls ect.) The trap consisted of 4oz of C4. Which detonated slightly wounding Carlos. They traveled closer to the contact point. When they encountered villagers passing by on a trail. They saw each other but neither didn't pay each other much mind. Finally they reached the contact point. They saw an set of old ruins. On and around which were several men. They were all armed. Well the players spread out and were nearly fired upon before using the identifying code word. Which quickly resolved any hostilities. They were then informed by their contact Tran Loc. That an outside weapons dealer is meeting with NVA forces. At a village 25 kliks from their current location. He gave them the date, time and coordinates of the meeting. They then parted ways. From their they started towards the village. On their journey they come across a couple villagers on a road. They interrogate the men. Leroy asks them some questions which they don't really have any answers. Then Troy trys what he believes is the universal language. He punches one of the villagers in the face. This being unsuccessful. Kane trys to charm/impress but at this point its to late. They end up letting th villagers on their way. (Unbenouced to them this was a bad move. As they inform the NVA to their presence.) Further on they encounter an NVA force in ambush positions. A fire fight ensues. Which the players come out on top of. They scavenge the bodies not finding much besides there rifles and a couple bags of rice. They continue onward to the target. A quiet journey save for Leroy almost falling in a pit full of punji stakes. They come to the village and take up positions around it. There is a trail leading into the south and into the north. At the entrances of these trails they sneak in and place claymores and C4. Then take up positions around the village. Some time later a jeep pulls into the village. In this jeep is four men all of them appear to be europeans. Three of them are dressed in blue button up shirts. The last one is dressed in a white button up shirt. He appears to be the leader of this group. He meets with the leader of the NVA. Which now seem to pour out of the buildings. The leaders talk and a couple crates are off loaded. Then the euro leader gives the NVA leader a strange looking pistol. The players engage the enemy with grenades. The Europeans that are not struck down in the grenade attack. Jump in the jeep and head north out of town. The players detonate a claymore taking out the jeep. As it flips over. They throw more grenades to finish off the jeep and crew. They all engage the rest of the soldiers finishing them off save for one that runs off into the jungle. They check the crates the euros off loaded. They found AK-47's with russians markings and others with M.A.R.S. stamped on that instead. Along with that they find some strange rocket pistols. (Which look like a single shot pistol with a rocket placed on it instead of a barrel.) They then track a blood trail to the north. This leads to the villages rice paddies. They move to the paddies to find a helicopter (Sikorsky S-55) lifting off. This is clearly the europeans. They fired on the chopper. There small arms seemed mostly ineffective. Till Kane used one of the rocket pistols they found. Which dropped the helo right there.
This concluded the session.
[edit] this has been crosspostd to theRPGsite
Angelmen (+ Monstrome v2)
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7 comments:
Yep. That's pretty much how it happened. I think the maps worked out really well. And the miniatures worked out okay. I was a little unclear about the rounds, and allowed movement, and other such details of the physical universe. I know you like to let things go with the flow. But I sometimes worry that if things go too much with the flow that we don't have any real interaction in the outcome of our character's destiny.
Yeah I was too worried about other things that I forgot to keep track of attacks per melee. Some things just moved along like in any other game. Next time I will keep track better.
Hey, it was a great game, being out of pen and paper games for so long, it was alittle weird for the first 15 min, but that went away, and I found myself not wanting it to end anytime soon. Great effort on your part there Ronin, the maps, cut-outs and minitures really help to flesh out the whole game. I and appreciate the distance you went to set up was a enjoyable and what I hope is the starting of a great campaign. About the only thing I could see to maybe help it out would be a better attention to range and travel speed, maybe with scaled hex maps or a rule maybe, I don't know, but I am more then happy to help with cost on stuff to help, just let me know
You know, I was thinking tonight while I was at work. The other thing that our next scenario could really use is a bunch of women. That Troy can punch in the faces of, you know, Live Free or Die Hard style!
Maybe get Ronin some Vietnamese ad-lib classes :)
Hey I do corny foriegn langauge imitations better than anyone. ;-)
I'm not sure that "better than anyone" qualifies as good. I could be wrong. They certainly are tasteless. I very much enjoy that!
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