Intoxication
People now and again find themselves indulging in alcohol. Despite the prohibition enacted in 1920. People drinking must make an ST for every shot of liquor or beer consumed. If they fail they take 1d4 bruise damage. If successful no bruise damage. Regardless if you succeed or fail, you receive a -1 to all actions (Including ST) per beer or shot.
Sunday, January 17, 2016
Saturday, January 9, 2016
Backgrounds for Noir Mystery Men
Backgrounds give a +2 bonus to saving throws for particular areas related to the person's former vocation. Pick one at creation.
Athlete*
Artist*
Blue Collar/Laborer
Criminal
Dilettante
Doctor
Entrepreneur*
Journalist
Military*
Police
Private Investigator
Religious
Rural
Student*
Tradesman*
White Collar*
Backgrounds with a * need to be specified. For example Athlete, specify what sport. Such as Baseball, High Jumper, Hockey, or perhaps Football
Wednesday, January 6, 2016
Sample of NMMtobm Firepower
A small sample of handguns for Noir Mystery Men, That Old Black Magic
Astra Model 400
Dmg: 1d6 Rng: 30 Mag: 8rd box Cal: 9x19mm Act: Semi Auto
Colt M1911
Dmg: 1d8 Rng: 30 Mag: 7rd box Cal: .45 ACP Act: Semi Auto
Colt Single Action Army “Peacemaker”
Dmg: 1d10 Rng: 30 Mag: 6rd cyl Cal: .45 Long Colt Act: Single Action Revolver
FN Baby Browning
Dmg: 1d4 Rng: 15 Mag: 6rd box Cal: .25 ACP Act: Semi Auto
FN Model 1903
Dmg: 1d6 Rng: 30 Mag: 7rd box Cal: 9x20mm Act: Semi Auto
Luger P 08
Dmg: 1d6 Rng: 30 Mag: 8rd box Cal: 9x19mm Act: Semi Auto
FN Baby Browning
Mauser C96 “Broomhandle”
Dmg: 1d6 Rng: 30 Mag: 10rd clip Cal: 7.63x25mm Act: Semi Auto
Savage 1907
Dmg: 1d4 Rng: 30 Mag: 10rd box Cal: .32 ACP Act: Semi Auto
Smith & Wesson Model 10
Dmg: 1d6 Rng: 30 Mag: 6rd cyl Cal: .38 Special Act: Double Action Revolver
Webley Mk V
Dmg: 1d8 Rng: 30 Mag: 6rd cyl Cal: .455 Act: Double Action Revolver
Dmg: Damage
Rng: Range Increment
Mag: Magazine, # of shots
Cal: Caliber
Act: Action, type of action semi auto, revolver, and etc
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