Showing posts with label design. Show all posts
Showing posts with label design. Show all posts

Monday, November 12, 2018

Attributes of a Viking

    So let's start with attributes.

Fighting
Measure of one's melee combat abilities, and physical coordination.

Agility
Measure of one's speed, dexterity, and ability to target with ranged weapons.

Strength
Measure of one's pure physical strength.

Endurance
Measure of a one's health, and stamina.

Intelligence
Measure of one's learning and smarts.

Willpower
Measure of one's mental strength, and resistance to fear.

Perception
Measure of one's senses, and the ability to detect.

Charisma
Measure of how well one interacts with other people, animals, and creatures.

All of these are assigned a single die. These are the dice available are,

  • 1, d12
  • 1, d10
  • 2, d8
  • 3, d6
  • 1, d4
So for example our warrior "Björn" has his Attributes arranged as such,

  • Fighting d12
  • Agility d8
  • Strength d10
  • Endurance d8
  • Intelligence d4
  • Willpower d6
  • Perception d6
  • Charisma d6
Characters also have two derived stats.

Hit Points
This is the measure of how much damage a character can withstand before dying. A characters Hit points are Endurance x2.

Honor
This is the measure of the characters perceived honor. Used when interacting with people. Norse with positive honor are considered truthful, and reliable. Norse of negative honor are not. This can change during game play. Doing brave, and honorable things can increase this. While doing things considered cowardly or wrong can decrease this. Honor is measured in dice, both positive and negative. Warriors start with 0 honor. Berserks start with -d2. Outlaws start with -d4. Skalds start with +d2.

Thursday, November 8, 2018

Viking!

     So I've been thinking about my "Viking Hack" game I wrote a while ago. I like the Black Hack and all, but I want something more "traditional" and to expand on it. So I'm going to chronicle it here.


The seasons grow colder with every year. The limbs of Yggdrasil grow heavy with snow and cold. Allowing creatures and peoples of myth to fall down limbs, or jump up them. Finding themselves in new lands. Midgard has seen the entry and/or return of myths of flesh, blood, and worse.
You hail from Skåne the ancestral home of your people. You are viking warriors, and adventurers in a land where mythological creatures and people are real. Playing out epic adventures in a world falling towards Ragnarök.


The north is an arctic tundra, slowly crawling southward toward the temperate primeval forest. The Scandes, jagged mountain range acting as the spine of Skåne, running down the center from north to south. Surrounded to the north by a wall of ice and nothing. The rest of the peninsula surrounded by the sea. To the west Den norske Sea, to the south Nordsjø, and to the east Østersjøen. To the far west finds Lýðveldið Ísland. A harsh, rocky island. To the west of that? Unknown.


To the south lies allies and enemies. Allies the Danes. Descended from and old Skåne colony. Men of honor, and traders. Enemies, the Gaul, and the Anglo-Celtic. But mainly a land of wilderness, and legend.

You are adventurers looking to gain fame and fortune. Be it raiding, trading, or exploring. Always with an eye to gain wealth, fame, honor, and the betterment/defense of your family and/or people.