Husk
HD: 2
AC: 10
MAB: +1
RAB: +1
Attack: By weapon, or strike (1d6)
ST: 14
Special: Immune to Sleep and Charm spells. Takes no Bruise damage, only Lethal.
XP: 35
A Husk is a person that has had their soul ripped from their body by black magic. They retain their intelligence, but are under the sway of the magician that took their soul. Once turned, their eyes turn jet black. Their blood sludge's up and turns black as well. If wounded they do not bleed. But may ooze a slight amount of the black sludge. Husks are ripe to be possessed by demons or spirits. These are covered in another entry.
(HD: Hit Dice, AC: Armor Class, MAB: Melee Attack Bonus, RAB: Ranged Attack Bonus, ST: Saving Throw, XP: Experience Points)
OSR Module Campaign Commentary - D1-2: Descent into the Depths of the Earth
using Adventurer Conqueror King System II (ACKS II) Combined With ACKS II
rpg
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Running Gary Gygax’s classic megadungeon modules D1-2: Descent into the
Depths of the Earth using Adventurer Conqueror King System II (ACKS II)
transforms...
4 hours ago
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