Friday, April 22, 2016

Sample Vehicles

 

   So how do I get around this burg anyhows? Well just jump in your jalopy, and put the pedal to the metal.
   These are a few examples of vehicles. Its still a work in progress so they may change a tad.




1930 Alfa Romeo 6C Gran Sport testa fissa
Engine Size: 1752 cc DOHC supercharged inline 6
Weight: 2072lbs
Top Speed: 110 mph
Hit Points: 52
Maneuver: +2
Country of Origin: Italy
Price: ₤10510

1930 Cadillac V-16 Roadster
Engine Size: 452cid V-16
Weight: 2950lbs
Top Speed: 100 mph
Hit Points: 74
Maneuver: -1
Country of Origin: USA
Other Models:
Sedan, Convertible (4 door), Limo, Hearse, Fleetwood
Price: $5350.00

1930 Ford Model A Rumbleseat Coupe
Engine Size: 200cid L-head 4-cylinder
Weight: 2265lbs
Top Speed: 75 mph
Hit Points: 57
Country of Origin: USA
Other Models:
Fordor Sedan, Victoria Cabriolet, Coupe, Pickup
Price: $750.00

1931 Chevrolet Cabriolet
Engine Size: 194cid Straight 6
Weight: 2275lbs
Top Speed: 85 mph
Hit Points: 57
Country of Origin: USA
Other Models:
Coupe, Coach, Sedan, Cab
Price: $275.00

1931 Lincoln Model K 202A
Engine Size: 385 cid L Head V8
Weight: 5245lbs
Top Speed: 95 mph
Hit Points: 131
Maneuver: -1
Country of Origin: USA
Other Models:
Sport Phaeton
Price: $4600.00

1932 Dodge UI-C 1-ton stake bed truck
Engine Size:189.8cid Flathead 6
Weight: 3500 lbs
Top Speed: 75 mph
Hit Points: 88
Maneuver: -2
Country of Origin: USA
Price: $750.00

Wednesday, April 20, 2016

Curse of Strahd

   So I bit the bullet. I finally bought Curse of Strahd. Its pretty cool. Reading it I think to myself did I unconsciously crib a from Raven Loft in my Ardeal setting? Or did they rob mine? Probably we both copped a lot from gothic fiction.
   Anyways I really like it. It has lots of good points and well stuff. But there is bad as well. I think it was bryce from Ten Foot Pole blog that said it. There are a lot of lame descriptions. Example, "You find a corpse". Obviously I would play that out differently. But still, show some effort, seriously, please. My biggest problem is this, I just cant see myself using this at the table. Or at least it would seem unwieldy at best. Not the adventure, I will totally use it. The book though, just seems as I would really need to read multiple times the whole thing. Almost having to memorize the thing. It just seem like their should be a better way going about an adventure/mini-sandbox than a single hard cover book. Perhaps as I read it totally from cover to cover this will change. We shall see.

Sunday, April 10, 2016

Wherein I ramble a little

   I'm sick of being sick. The last three weeks have been awful. The wife, friends, family, and myself have all been or are sick. So, I've pretty much gotten nothing done. I haven't been able to run my play test yet. It's freaking killing me.
   On the upside of things. I've kinda meh about 5e. I like it well enough. But nothing's really grabbed me about it. Then the "Curse of Strahd" came out. This looks fucking awesome. I haven't cared really for the other Forgotten Realms adventures that have came out. I've been told they are OK. But much like 5E itself, they really didn't speak to me. Curse of Strahd on the other hand has really seized my thoughts. Sand boxy, Ravenloft, rewritten classic, it's pushing all my buttons. It's on the top of the next  to purchase list. It almost happened this weekend. But financial obligations take precedence.
   So there's some thoughts that have been crawling around my noggin. Oh, and if you haven't seen this. Fucking genius. I am in love with this idea.

Monday, March 14, 2016

Current State

OK, I haven't made  a post in a bit so I totally should. Things have been, well difficult as of late. No, I'm not going to elaborate, sorry. But things are not dead. The writing is going very slowly. Finding time is very hard right now. Things are together enough, that I'm hoping to run a play test very soon. We will see how that goes. Never know revisions may be necessary. I don't think that it will be necessary. But you never know how it will actually play out in the wild. A report will most definitely posted once the play test goes down. Till then roll them dice, and write, write, write!

Wednesday, February 10, 2016

Example of Play

    From previous investigation Rayner and Nassim have discovered that the gangster Tony Faustino is in possession of the artifact from the museum heist. Also finding out that he runs his "business" operations out of an old warehouse. Our protagonists find themselves at the gangsters warehouse.
    Rayner attempts to open the lock on the backdoor.  A difficult task so -2 to the roll. Rolls d20, getting 19, -2 = 17 which equals or beats Rayners ST of 14. Rayner opens the lock easily.
    They slip inside and start checking things out. They first go to his office. They begin searching for the dingus. They both make a PER ST check. Rayner rolls a 17+1 = 18. Which equals or beats his ST of 14. Nassim rolls 4, below his ST of 15. So Nassim finds nothing of interest. Rayner finds a safe hidden behind a painting on the wall.
    Rayner tries to open the safe. A very hard task. So -8. Rayner rolls a 4, -8 for the difficulty. For a total of -4. Rayner completely fails.
    The GM has them both roll a PER ST check. Rayner rolls 15+1 = 16, successful. Nassim rolls 3, failing. Rayner hears someone coming into the building. Rayner alerts Nassim and they position themselves on each side of the office door. The door opens and a group of three gangsters walk in. The two get the drop on the gangsters. (Surprise attack) Nassim tries to punch the first mook in the head. So d20 + 3 (Melee Bonus) -4 (Called shot to the head). 15+3-4=14 Beating the mooks AC of 10. Nassim strikes. Rolling damage (1d4+2) for a total of 4. Punches do bruise damage. The Mook has 3 HP (3 lethal/3 bruise) So takes 3 bruise damage, the last bruise point converting to lethal. Reguardless with the mooks bruise HP reduced to 0 he is knocked out.
    Rayner punches at the other mook. He rolls 14 +1 (melee bonus) -4 (Called shot to the head) for a total of 11. Which is a hit. Rolling d4 for bruise damage, rolls a 3. The mook having 3 HP, is knocked out.
   Now that the surprise round is out of the way. The Faustino smiles and turning to show off his black eyes, "My turn". This not being normal, causes the duo to make horror saving throws. Ranyer rolls 13 +2 (Grit bonus) = 15. Enough to make his saving throw. Nassim rolls an 18 easily making his saving throw.
    Everyone (Rayner, Nassim, and the Gangster Faustino) rolls initiative. Rayner rolls a 5, Nassim 17+1 (Dex Bonus) = 18, and the Gangster 8. So Nassim, then the gangster, and then Rayner.
    Nassim throws a haymaker at the gangsters head. He rolls a 14 + 3 - 4 = 13. He hits, rolls damage total of 4. The gangster seems completely unfazed.
    Faustino punches at Nassim. He rolls an 18. A hit. He rolls a d6 for damage. He rolls 6 bruise damage, and 2 lethal. The gangsters fist hits Nassim like a sledge hammer. Rayner pulls his revolver.
    Next round. Nassim levers out his Janbiya, a J bladed Arabic dagger. The gangster attacks Nassim again. The gangster rolls a 9, just missing Nassim. Rayner fires his revolver at him. Rayner rolls a 12. Which strikes. He rolls damage, d8 rolling a 4. It puts a large bloodless hole in his chest.
    Next round. Nassim slashes at the gangster. He rolls 18 + 2 (Ranged Bonus) = 20. He hits. He rolls a total of 6 for damage. Opening a large gouge in the gangsters chest. Dropping him to the ground.

Tuesday, February 9, 2016

Examples

OK, here are some examples of characters for Noir Mystery Men. This post lays out the players. The next post will be an example of play. These characters have been posted before. But, the system has been refined a little bit since then. So may be a touch different.


Rayner Hoffsteadler
Magician Lvl 1

Str 10
Dex 12
Con 9
Int 16 +2
Grit 16 +2
Per 14 +1
Cha 15 +2

HP 6
AC 10
ST 14
Melee Bonus +1
Ranged Bonus +1

Background: White Collar (University Professor)


Languages: (Native, English)
German
Spanish
French
Arabic
Latin

Contacts:

Academia
Government

Spells:
Protection from Evil
Magic Missile
Detect Magic

Weapons/Equipment

Pattern 1796 Light Cavalry Sabre
Dmg 1d8

Webley Mk V
Dmg: 1d8 Rng: 30 Mag: 6rd cyl Cal: .455 Act: Double Action Revolver

Nassim
Two Fist Vigilante Lvl 1

Str 16 +2
Dex 13 +1
Con 16 +4
Int 10
Grit 12
Per 10
Cha 10

HP 12
AC 11
ST 15
Melee Bonus +3
Ranged Bonus +2

Background: Laborer
Languages: (Native, Arabic)
English

Contacts:


Weapons and equipment:

Mameluke Sword
Dmg 1d8+2

Janbiya
Dmg 1d4+2

Monday, February 8, 2016

More Content

   So I know what your thinking. Whats the deal with the pretty much nonexistent posting? Well life gotten way in the way as of late. Home, work, fixing a motor, and about a half dozen other things. Soon as I can get a grip with things, I'm gonna be back at it. I'm hoping that should start this week. So there. Now to finish some things. Catch ya in a few.