Sunday, June 14, 2015

OneDice Pulp


OK, so I bit the bullet and actually spent money on something other than food, or gasoline. Weird right? I got the PDF of OneDice Pulp. Man I really like this thing. I guess this is gonna be as close as a review as I do as well. System is straight forward and easy. Stat+skill+(possible modifiers)+d6 vs target number. Simple easy falls into the background. This game will not involve a lot of page turning to find rules. While rules light it still has enough crunch to satisfy me. The arts ok. I'm not gonna dis someones art (I'll reserve that for my own) but it could be better. But for the price and type of product its acceptable. Although subject matter and placement in the document is goofy. Some of the layout is a little weird to me. I understand why it was set up like that. But it could have been put together. Example, hazards. Theres a little vague section in the players side of the book. Which is expanded on in the GM side. This could have been put together into one, on either side. (Players, or GM). But these are minor details overall. The chase rules are short and good. It uses a point system for generating stats. Which I know isn't everyone's cup of tea. But I think it works well. Overall I think its a great game. Definitely worth the price. I cant wait to give it a spin.

Saturday, June 13, 2015

So the mind wanders

Just like it says on the tin. I've been thinking a lot about pulp stuff lately. No, I'm not giving up on Ardeal. Its all pretty much written already. I've just been posting bits and pieces of it. Anyways like I said, pulp. Its on my mind. So whats pulp to me?
Those are a few things, anyway

Wednesday, June 10, 2015

King Solomon's Mines

So I was pondering about OneDice Pulp. I havent taken and purchased it yet. As I'm broke at the moment. (Seeemingly forever, but whatever) I was thinking pulp, and thought to myself about a movie I havent seen in a long time. King Solomon's Mines. I remember watching it at my cousins house as a boy. Not a godd movie. But boy howdy a fun one. I think it would make a fun one shot or more game. Would like to get my hands on OneDice before I make a call on it. But it definitely would be a fun Savage Worlds game. Things to ponder.

Tuesday, June 9, 2015

Something interesting

So I was cruising my blog list. I was reading over at "Save Vs. Poison". He spoke about "OneDice Urban Fantasy". This piqued my curiosity. So I wandered of to DriveThruRPG. This is a nifty little deal. Published by Cakebread & Walton. They have a universal book, and a bunch of single genre books. Urban Fantasy, Fantasy, Cyberpunk, Steampunk, Pirates & Dragons, and WWI. Simple and slim. Each of the single genre books is self contained. Always a nice feature. Basic resolution is attribute + skill+ d6 vs target number. Seems like it would be a good filler, and lazy lets play something. All and all interesting.

Saturday, June 6, 2015

Zweihänder von die Verurteilung

Zweihänder von die Verurteilung
This mighty two-handed sword once belonged to Yuri Loránd. Captain of the Ardeal Guard during the bloody reign of Duke Valentin Valeriu. Yuri was a cold blooded thug. Executing the Dukes commands with ruthless efficiency. In the end he had fallen quite mad. His reign of terror was only stopped when his wife used his own sword to kill him.
Unfortunately this wasn't the end of Yuri Loránd. When he was killed his soul was absorbed by his sword. The sword now is as bloodthirsty as he was. Driving the possessor to draw blood to slake its thirst.
This sword is lost. Having passed through many hands ruining lives. Its last owner fell in combat. The sword coming to rest next to his body. Laying on the floor of a dark lonely woods, forgotten, and forsaken.
A feared weapon, the bleeding sword is a +1 two handed blade with a terrible power. Any damage caused by this weapon is progressive for up to 10 rounds on a 1 for 1 basis. An attack causing 5 points of damage, for instance, will cause an additional 5 points of damage the next combat round and each following round; up to 50 damage points total. Hit point damage can be halted by the victim leaving combat and binding his or her wounds. All hits from this blade do damage the same way. Wounds caused by this magic sword can only be healed with rest and time; no curative magic of any type will be effective. Even creatures capable of regenerating cannot heal themselves thus, whether this a natural ability (trolls) or magical ability (ring of regeneration). It does all of this only if coated with the blood of an opponent it has slain every day. If it is not, the +1 bonus and abilities fades away until it is again bathed in blood. Any character wielding the sword must save once every 24 hours or become bloodthirsty and evil. If the owner does not draw blood with the sword once a day. The possessor must make a saving throw or be compelled to attack and kill the next person they come across.

Friday, June 5, 2015

Mount Tatra

Mount Tatra
Mount Tatra is a dangerous place that the locals steer clear of. As one progresses up the slopes of Mount Tatra. It becomes darker, the plants subtly twisted. Shadows, play tricks on the mind. The sense of evil permeates the very earth. As one gazes up at the mountain from the valley meadow below. The peak is permanently enshrouded by a thick fog.
The meadow below the mountain is some of the best grazing in the area. Shepherds flocks have been encroaching closer to the base of the mountain. Recently shepherds have begun losing sheep. So a group of shepherds got together, to see about stopping these attacks. Out of the five shepherds only one was found. Next to his broken and torn up body was the word Moartea (Death) roughly scratched into the dirt. Rumor has it that the mountain is home to a pack of Dire Wolves. Perhaps it is, but what else lurks in the foggy heights.

Dire Wolf

AC 13
HD: 2+2 ST 18
Attacks: Bite
Special: None
Move: 18
HDE/XP: 2/30
Wolf packs still range across Europe and attacks on humans are not uncommon. Dire Wolves, are exceptionally large, and intelligent wolves. Some think they may have supernatural origins.

Thursday, June 4, 2015

Căminar Claudiu Radu

Căminar Claudiu Radu
Claudiu Radu is the Căminar (Tax collector/Village Head) of Vidra. He is a trusted friend of the royal family and of the common people. Fair and just he has earned the respect of all in Vidra.
Claudiu is also a man of many secrets. His daughter Liliana is thought to become one with the Fey. During the festival of Sânziene she, as other girls was possessed by the sânziene fairy spirits. The next day after all the other girls who participated in the solstice were quite normal. But not Liliana. She was transformed by the melding. Changing from a plain girl, to a strikingly beautiful woman. Speaking in languages of the fey. It is thought by many locals that she is a good omen and that she may have the powers of precognition. The truth of the situation is far different.
On a routine trip to the Volka Woods with Liliana, to cut wood. They came across a strange happening. In the center of the woods which they had never been. There was a great deal of chopping. Thinking that they had found other wood cutters. They emerged from the brush to a frightful site. A gang of putrid corpses were in the midst of cutting down a mighty oak. Their axes and broadswords strikes ringing with a deadly tone. They were seemingly lend by a black figure. Draped in a long tattered hooded cloak. Its face obscured by a seemingly black void. It held a beautiful maiden by the throat. As he dropped her, simultaneously the tree fell. He seemed to disappear into the darkness. But the zombies advanced on them. Claudiu managed to destroy them. But not before one had placed a slowly fatal blow on his daughter. He prayed to save the life of his daughter and this stranger. Veles answered his call. Raising from below the ground, before Claudiu. He offered him a deal. He would save his daughter and the dryad, but he would have to guard the trunk of this tree with his life. For it would be intersected with the life of his daughter. To lose the wood, would be to lose his daughter. But becoming the protector would curse him for life. He gladly accepted. Vele instructed him to cut the tree in half a cubit above the zombies cut. When that is done, your daughter and the stranger will be saved. Claudiu did this, and after his toll looked over. Liliana and the dryad had become one. This was quite astonishing. But he had not the time to marvel. As it was getting close to dark. They retrieved the horse and brought the log home.
It was that night that he discovered his half of the bargain. As he transformed into a vârcolac. (werewolf) In this form he haunts the night around the the village of Vidra. Fortunately he has found victims, not of the village. But the undead that seem drawn to the village. Or to be more exact, to the dryads log. The undead seem to prowl the village every night. Recently a mysterious man dressed in a tattered black cloak has been spotted just outside of town. This man is the same from the day of the tree felling. He is a long lost soul that made a deal with Veles for eternal life. Which he was granted. Though not in the manner he wanted. He was transformed into a Wraith. He cursed Veles and wandered the earth. Finally Veles offered him a way to shake the form he was shackled to. Find a virgin dryad to sacrifice and her tree. This is all a sick game by Veles. As he is the one creating the largest obstacles to this goal.


Claudiu Radu, Căminar/Vârcolac (Lycanthrope, Werewolf)
AC: 14
HD: 3 ST: 16
Attacks: Bite or Claw
Special: Lycanthropy
Move: 12
HDE/XP: 4/120
Only affected by silver or magical weapons, Claudiu changes every night at sunset to his wolven form, and transforms back at dawn.

Undead, Wraith
AC: 16
HD: 4 ST: 15
Attacks: Touch (See below)
Special: See below
Move: 24
HDE/XP: 6/400
Wraiths are powerful wights, immune to all non-magical weapons other than
silver ones (which inflict only half damage). Arrows are particularly ineffective
against them, for even magical and silver arrows inflict only one hit point of
damage per hit. They drain 1 level per hit.


Claudiu’s Daughter (Fae, Dryad)
AC: 14
HD: 2 ST: 17*
Attacks: Dagger, wooden
Special: Charm Person
Move: 12
HDE/XP: 2/60
Dryads are beautiful female tree spirits, and do not venture far from their home
trees. They can cast (as a native magical power) a strong charm that operates as
a Charm Person spell with a -2 saving throw. Those who are charmed seldom
return, or might be kept for a hundred years and a day within the dryad’s tree.
Dryads can be turned (when they will return to their tree) but not destroyed
unless their tree is also destroyed.