Friday, June 24, 2016

New World Rogue Class

A class with options for my M20 New World Game.

Rogue
Starting at first level the class receives 1d6hp, and +1 Subterfuge. Now the player has two choices of bonus to receive at first level.


Cutpurse
+2 Subterfuge
Special Ability: Waylay
Waylay is the ability to knock a person out in a single blow. The rogue must sneak up on, and/or ambush their victim. The rogue must use a blunt implement such as their fist, club, sap, or ect. If the rogue makes a successful attack, the target must save vs STR on immediately fall unconscious. This lasts for 1d20 rounds. If target makes their save, they receive damage as normal and a -1 penalty for all action, for the next round.


Confidence Man
+1 Knowledge
+1 Communication
Special Ability: Spot a sucker
A Confidence Man has a knack for picking out an easy mark that can provide info, money, or items (usually without them knowing they are being robbed/fleeced). A Confidence man can use Spot a sucker to lull a victim into a false sense of security. Allowing another rogue an easier time of  picking the victims pocket, or slipping by them (+5 to action). Or it can be used to cajole information out of a target. Victim must save vs MIND or tell the Confidence man the info.


Then every level after first the characters receives +1d6 hp, +1 to melee, and ranged attack rolls, and +1 to all skills.

Then at levels 5, 10, 15, and etc. +1 to melee and ranged attack, and +1 to Subterfuge.

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